English  |  正體中文  |  简体中文  |  Items with full text/Total items : 80990/80990 (100%)
Visitors : 44990956      Online Users : 4123
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Research Project [161/161]
    journal & Dissertation [68/68]
    retired tests [69/69]

    Collection Statistics

    Item counts issued in 3 years: 84(16.80%)
    Items With Fulltext: 500(100.00%)

    Download counts of the item
    Download times greater than 0: 500(100.00%)
    Download times greater than 100: 395(79.00%)
    Total Bitstream Download Counts: 224735(61.89%)

    Last Update: 2025-02-21 21:16


    Top Upload

    Loading...

    Top Download

    Loading...

    RSS Feed RSS Feed
    Jump to a point in the index:
    Or type in a year:
    Ordering With Most Recent First Show Oldest First

    Showing items 191-200 of 500. (50 Page(s) Totally)
    << < 15 16 17 18 19 20 21 22 23 24 > >>
    View [10|25|50] records per page

    DateTitleAuthors
    2019-12-26 利用合作虛擬化的網絡設計輔助計算機網路學習;To Facilitate Computer Network Learning by Collaborative Virtualization-Based Mechanism with Network Design Task 阮合淳; Nguyen, Pham Ho Trong
    2019-10-07 從認知風格的角度探討同儕互評對遊戲式學習系統製作與評量之影響;The Impacts of Peer Assessment on the Implementation and Evaluation of Game-based Learning: A Cognitive Style Approach 李靜怡; Lee, Jing-Yi
    2019-09-18 智慧互動SmartVpen在真實情境對於英文學習之影響;A Study of Smart Interaction Using SmartVpen and its influence on English Learning in Authentic Contexts 李國豪; Li, Guo-Hao
    2019-08-22 探討認知風格及遊戲心流對英語字彙學習成效、遊戲成效與自我效能之影響—以多人線上角色扮演遊戲為例;Effects of Cognitive Styles and Gaming Flow Experience on English Vocabulary Performance, Game Performance and Self-efficacy in a MMORPG 曾子芸; Tseng, Tzu-Yun
    2019-08-22 透過主題地圖與寵物同伴促進閱讀更深更廣的書籍;Design and preliminary evaluation of a theme-based map system with pet companions for promoting reading books of broader scope and deeper levels 郭雨鑫; Kuo, Yu-Hsin
    2019-08-19 在模擬平台使用日常生活影片輔助 科學學習之開發與評估;The Development and Evaluation of a Simulation Platform Supporting Science Learning from Life Videos 奧薩雅; Aziz, Aulia Syarif
    2019-08-15 以「猜擬題」活動增進學生數學文字題解題能力;A Guess-Problem-Posing Activity to Enhance Students′ Mathematics Word Problem Solving Ability 許育茹; Hsu, Yu-Ru
    2019-08-15 基於學生練習使用回饋之學習成效預測模型與動態題數練習機制;Implement a Dynamic Exercise Mechanism Based on Learning Effectiveness Prediction Model 邱歆雅; Chiou, Shin-Ya
    2019-08-08 合作式電腦模擬於科學問題解決之影響:以眼動進行分析;The Effects of Collaborative Computer Simulations on Science Problem Solving: a Dual Eye-Tracking Analysis 謝翌甄; Hsieh, I-Chen
    2019-08-08 英語漫畫書閱讀引導對學生英語閱讀之影響;The Effect of English Comic book Leading on Student English Reading 何永育; Ho, Yung-Yu

    Showing items 191-200 of 500. (50 Page(s) Totally)
    << < 15 16 17 18 19 20 21 22 23 24 > >>
    View [10|25|50] records per page

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明